“Halt & Catch Fire” starts with some old-fashioned drinking and driving. A couple of college kids, Billy and Janet, decide to take a trip to Taco Town, which apparently they need directions to find. It gets really cold in the truck and the navigation app screams, “Janet, get out of the truck, now!” Luckily, Janet complies so she can later serve as a witness. The truck goes out of control and drives itself over a pier with Billy still inside.
A reeling drunk in a suit stumbles out of a bar and into a dark New Orleans alley for a slash. As he braces himself against a wall and does his business, a girl turns down the alley, and the man holds up a police badge—to make her more at ease about the presence of a micturating lush along her path, we assume. Suddenly a beautiful woman wearing a grey silk gown and matching surgical mask bumps into the girl. “Do you think I’m pretty?” the masked woman asks.
“No, I think you’re crazy” is the wrong answer—the masked woman slashes and stabs the girl with a huge pair of dressmaker’s shears. The cop turns and empties a full clip into the woman, but the bullets have no effect. The girl is dead, the woman is gone, and the cop is wigging. Continue reading
This week’s episode of Supernatural, “Ask Jeeves,” has a murder-mystery theme, utilizing the English whodunit style of storytelling that was popularized after World War I, and can be found in Agatha Christie novels, movies like Gosford Park, and the board game Clue. We loved to play Clue and it continues to sit under the bed, silently waiting for someone to open it up once again. Perhaps the “Ask Jeeves” episode will inspire us to do so. Clue was originally created in 1949 in England. It reflects the aristocratic traditions of patrician-filled mansions with secret passageways that are found in English Manor House murder mysteries.
Night Marchers (huaka’i pō) are spirits of ancient Hawaiian warriors. Though there are those who describe experiences with huaka’i pō, they are infrequently witnessed from close proximity because most who come into contact with them are cursed. Most experiences with Night Marchers involve hearing drums or chants in the distance or seeing their torches far off across a valley, because those familiar with their mana will seek refuge if huaka’i pō are near.
They proceed from the mountain down to the ocean, following ancient paths that take the marchers from their burial sites to previous battlegrounds and other sacred places. Night Marchers may carry the archaic weaponry and wear the regalia of their corporeal time. Huaka’i pō may have the ability to affect their physical environment, because though they are known to float a few inches above the ground, they sometimes leave behind footprints. Continue reading
Many societies have a traditional belief in ghosts or spirits of the dead. The existence of ghosts have been reported worldwide and throughout history. The manner in which these apparitions take form varies in different cultures, but they generally appear as translucent or semi-transparent figures. Ghosts are sometimes known to move objects or take possession of others. Efforts to bring forth or communicate with specters of the dead have taken place through various rituals including the seances that typified the spiritualist movement that developed in 19th century Europe and America. Ghosts will inhabit particular locations, objects, or even people. Ghosts are often characterized as either lost souls, harbingers, or malicious spirits.